![]() No cheesing with the Aura+Sanctuary combo!Ĭirno shoots a rapid spray of icicles in a sideways-T shape outward. In addition, stepping on a HolyPanel will instantly remove it and the HolyPanel that was stepped on. Since there are no specific "Light" element things in the BN universe, this means things that generate bright light like Blinder or FlashBomb will immediately get rid of it. The exception to this are attacks that blow away aura (like wind), or its elemental weakness. Any single hit that does less damage than the aura's strength is nullified. ![]() Marisa appears and shoots her Master Spark. Misc Note: The SP version having an orange-y Reimu is a reference to the cover of PMiSS (shown below). You can choose the path for both orbs separately this way. However, if you hold Up or Down before she fires one, you can change its direction. Reimu appears and throws two yin-yang orbs, one after the other that bound forward: I may do other chips depending on if I get ideas as well. The Extra bosses (possibly except for Ran?) will have a single Gigachip instead of a Megachip set. These will be noted along with how the chips actually work since trying to explain the chip using three lines of nine characters is a huge pain. The chip conventions follow Battle Network 6, which has the normal version/EX/SP, with SP having variable power depending on how fast you beat the character in their SP form. Thinking about doing this for all the Windows games, but let's see how far my motivation takes me. I have no idea how many MMBN fans are on this site, but I got very bored yesterday and decided suddenly to try to make real an idea I had in my head a few years back.
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